“Escape Sie-Rocon” Announced

Voidseer’s first officially released game is around the corner. With the Void Engine further developed, it’s next game is well in the works. Based on our sci-fi epic, “Fell”, the player must guide the soldier of the Corcall Kingdoms on his mission to secure stolen data and to escape the Sie-Rocon forces. “Escape Sie-Rocon” puts the player in a fast paced arena of perilous mazes, in which the player must navigate their way out before the hatches close, barring his escape. He must also be vigilant as the maze holds many dangers such as deconstruction and falling off!

The in depth competitive scoring system takes every aspect of the frenzy into account, rewarding different play styles and only offering the largest score to the most daring.

Screen shots coming soon!

 

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Void is developable and playable almost anywhere.

Void is a powerful game engine based on java, openGL, and other cross platform languages. This allows Void to be extremely adaptable to power games on many distinct platforms, including Windows, Linux, Macintosh, and Android! This also means that the Void engine can be developed by Voidseer developers on any operating system!

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Void Engine Alpha 1.0 is almost here!

After months of constant development, the Void engine is coming soon to it’s alpha stages, and with it, it’s first game to be announced soon!

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Void Mobile Engine Underway

It has been a long and dangerous journey to learn the ins and outs of game engine architecture and other disciplines such as AI, 3D, and much, much, more. Years later, finally, Void is beginning to emerge with its first brainchild, Void Mobile Engine. Lead programmer Michael Wojcik quotes,

The Void Mobile Engine is going to be high tech. I plan to use what OpenGL has to offer on the Android phone. It’s hard for me to sum up the sheer magnitude of components a game engine needs, and this engine is no exception, but my years of constant learning is paying off. I look forward to getting our games out there, and powered by Void!

The Void Mobile engine is the catalyst of Voidseer’s future games on the phone. Michael also explains how he is also cultivating the technology for desktop systems, with what will be called the Void Engine. Everyday, the technology is in the works, with Michael spearheading its development.

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Voidseer has arrived!

It is here. We look forward to progress!

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